;-=====================================================- ; Configuration file for mugen.exe ;-=====================================================- ;------------------------------------------------------- ; Game options configurable in M.U.G.E.N's options screen go here. ; Does not include key config. [Options] ; Basic options Difficulty = 4 Life = 100 Time = 99 GameSpeed = 0 WavVolume = 50 MidiVolume = 50 ; Team-only config Team.1VS2Life = 150 Team.LoseOnKO = 0 ; Not accessible in options screen motif = data/system.def ;MP3Volume = 50 ;Not yet implemented ;------------------------------------------------------- [Rules] ;Keep this set at VS. It's the only option supported for now. GameType = VS ;This is the amount of power the attacker gets when an attack successfully ;hits the opponent. It's a multiplier of the damage done. For example, ;for a value of 3, a hit that does 10 damage will give 30 power. Default.Attack.LifeToPowerMul = .7 ;This is like the above, but it's for the person getting hit. ;These two multipliers can be overridden in the Hitdef controller in the ;CNS by using the "getpower" and "givepower" options. Default.GetHit.LifeToPowerMul = .6 ;This controls how much damage a super does when you combo into it. ;It's actually a multiplier for the defensive power of the opponent. ;A large number means the opponent takes less damage. Leave it at ;1 if you want supers to do the normal amount of damage when comboed ;into. ;Note 1: this increase in defence stays effective until the opponent ; gets up from the ground. ;Note 2: the program knows you've done a super when the "superpause" ; controller is executed. That's the instance when this change ; becomes effective. Super.TargetDefenceMul = 1.5 ;------------------------------------------------------- [Config] ;Set the game speed here. The default is 60 frames per second. The ;larger the number, the faster it goes. Don't use a value less than 10. GameSpeed = 60 ;Set to 1 to draw shadows (default). Set to 0 if you have a slow ;machine, and want to improve speed by not drawing shadows. DrawShadows = 1 ;Set to 0 to save some memory by disabling frame effects for helpers. HelperFrameEffects = 1 ;This is 1 the first time you run MUGEN. FirstRun = 0 ;------------------------------------------------------- [Debug] ;Set to 0 to disable starting in debug mode by default. Debug = 0 ;Set to 0 to disallow switching to debug mode by pressing Ctrl-D. ;If Debug = 1, this will be ignored. AllowDebugMode = 1 ;Set to 1 to allow debug keys at all times. Otherwise debug keys ;allowed only in debug mode. AllowDebugKeys = 0 ;Set to 1 to run at maximum speed by default. Speedup = 0 ;Default starting stage for quick versus. StartStage = stages/stage0.def ;------------------------------------------------------- [Video] ;Enter the width and height of the resolution you want to set here. ;The optimal resolution is 320x240, but if your video card has problems ;You may want to try 640x480. Width = 320 Height = 240 ;This is the color depth at which to run MUGEN. You should set it to ;16 bit color unless your video card has problems with it. ;16-fastest, 24,32-slower, 8-slowest/worst Depth = 16 ;Set this parameter to 0 to disable screen stretching, and set it to 1 if ;you want to scale it up to fit the current resolution. Stretch = 1 ;Set this parameter to use a resolution-doubling filter. You will ;need a fast machine to use these filters. You will need to increase ;the screen resolution to at least 640x480 for these modes. ;0 - off ;1 - diagonal edge detection ;2 - bilinear filtering ;3 - horizontal scanlines DoubleRes = 0 ;Choose from "1" for VESA1, "Linear" or "Banked" for VESA2, and "3" for ;VESA3. ;Note: VESA1 is very slow on certain video cards, especially the newer ;ones. "Linear" or "3" is usually the fastest for new cards. ;Default is "Linear". Vesamode = Banked ;Set to 1 to enable vertical retrace synchronization. VRetrace = 0 ;------------------------------------------------------- ; Sound configuration ; Note: WavVolume and MidiVolume here are not the same ; as the ones in [Options], but they all affect the volume. [Sound] ;Set the following to 1 to enable sound effects and music. ;Set to 0 to disable. Sound = 1 ;Set the following to 1 to enable stereo effects in-game ;Set to 0 to disable. StereoEffects = 0 ;This is the width of the sound panning field. If you ;Increase this number, the stereo effects will sound ;closer to the middle. Set to a smaller number to get ;more stereo separation on sound effects. ;Only valid if StereoEffects is set to 1. PanningWidth = 240 ;Set the following to 1 to reverse left and right channels ;on your sound card. ReverseStereo = 0 ;Wave device to use. Choose from: ; NONE - No wave device ; AUTO - Autodetect ; SB - SoundBlaster (auto) ; SB10 - SoundBlaster 1.0 ; SB15 - SoundBlaster 1.5 ; SB20 - SoundBlaster 2.0 ; SBPRO - SoundBlaster Pro ; SB16 - SoundBlaster 16 ; GUS - (not yet supported) ; AUDIODRIVE - ESS Audiodrive WavDevice = Auto ;Voice Channels to use. Values are from 1 to 16. ;If sound quality is poor, try setting a smaller number, such as 8 or 4. WavChannels = 8 ;Maximum number of voices used for MODs. This number reduces the ;number of available WavChannels. ModVoices must be less than ;WavChannels. If equal, then MODs will get all the available ;channels and therefore no sound effects will play. ModVoices = 4 ;Midi device to use. Choose from: ; NONE - No midi device ; AUTO - Autodetect ; ADLIB - ADLIB ; OPL2 - OPL2 ; 2XOPL2 - dual OPL2 ; OPL3 - OPL3 ; SB - SB MIDI ; MPU - MPU-401 ; GUS - (not yet supported) ; DIGMID - Allegro's Digimid driver ; AWE32 - AWE32 (EMU8000) MidiDevice = Auto ;This is the master volume for all wav sounds (affects mp3 volume). ;Valid values are from from 0 to 255. MasterWavVolume = 255 ;Set the volume of wav, midi, mods and CD audio. ;Note: WavVolume does not affect mp3 or mod volume. ;Valid values are from from 0 to 255. ;For CDAVolume only, using -1 will leave the volume unchanged. WavVolume = 128 MidiVolume = 128 MP3Volume = 135 ModVolume = 80 CDAVolume = -1 ;Set the following to 1 to enable and 0 to disable MIDI, MP3, MOD and CD ;playback. PlayMIDI = 1 PlayMP3 = 1 PlayMOD = 1 PlayCDA = 1 ;Set the drive letter of your CD-ROM (if you have more than one ;drive). eg, To use drive E, put the following: ; CDADevice = E:\ ;Leave blank to use your default CD-ROM drive. CDADevice = ;------------------------------------------------------- [Misc] ;Number of extra players to cache in memory. ;Set to a lower number to decrease memory usage, at cost of ;more frequent loading. PlayerCache = 0 ;Set to 1 to enable large-buffer reads of sprite and sound data. ;Set to 0 (off) to decrease memory usage, at cost of slower ;loading. BufferedRead = 1 ;Set to 1 to free system.def data from memory whenever possible. ;This decreases memory usage, in exchange for loading time ;before system screens. UnloadSystem = 1 ;------------------------------------------------------- [Arcade] ;Set to 0 for computer to choose color 1 if possible. ;Set to 1 for computer to randomly choose a color. AI.RandomColor = 1 ;This option allows the AI to input commands without ;having to actually press any keys (in effect, cheating) ;Set to 1 to enable, 0 to disable. Enabling this option ;can give the illusion of a smarter AI. AI.Cheat = 1 ;------------------------------------------------------- [Input] P1.UseKeyboard = 1 P2.UseKeyboard = 1 ;Joystick type: ;0 - Disable ;1 - Autodetect (not reliable under DOS) ;4 - 4 button ;6 - 6 button ;8 - 8 button ;20 - Sidewinder ;21 - SNESKey ;22 - PSX pad ;23 - N64 pad P1.Joystick.type = 0 P2.Joystick.type = 0 ForceFeedback = 0 ;True to enable force feedback ;------------------------------------------------------- ; P1 Key config (configurable from M.U.G.E.N) [P1 Keys] Jump = 200 Crouch = 208 Left = 203 Right = 205 A = 30 B = 31 C = 32 X = 44 Y = 45 Z = 46 Start = 28 Guard = 0;50 ;Debug only Run = 0;54 ;Debug only Turn = 0;157 ;Debug only ;------------------------------------------------------- ; P2 Key config (configurable from M.U.G.E.N) [P2 Keys] Jump = 72 Crouch = 80 Left = 75 Right = 77 A = 74 B = 78 C = 156 X = 69 Y = 181 Z = 55 Start = 81 Guard = 0;76 ;Debug only Run = 0;73 ;Debug only Turn = 0;83 ;Debug only [P1 Joystick] ;Default config Jump = 1 Crouch = 2 Left = 3 Right = 4 A = 5 B = 6 C = 7 X = 8 Y = 9 Z = 10 Start = 11 [P2 Joystick] ;Default config Jump = 33 Crouch = 34 Left = 35 Right = 36 A = 37 B = 38 C = 39 X = 40 Y = 41 Z = 42 Start = 43