; Kung Fu Man motif introduction storyboard ; This storyboard uses several scenes [SceneDef] spr = intro.sff ;------------------------------------ ;Scrolling mountain ;This scene uses a background to achieve the movement [Scene 0] fadein.time = 120 fadeout.time = 30 ; BG bg.name = BG0 ;Name of BG to show (no spaces allowed) ; Total time end.time = 240 ;------------------------------------ ;BG def for scrolling mountain ;Note: the name for this BG must correspond to the value of bg.name in ; Scene 0. For example, if you used "Scene0bg" instead of "BG0" for ; bg.name, then the background definition group name should be ; [Scene0bgDef]. [BG0Def] [BG0 Mountains] type = normal spriteno = 0,0 start = 0,48 velocity = 6 tile = 1,0 [BG0 Wall] type = normal spriteno = 1,0 start = 0,48 velocity = 12 tile = 1,0 mask = 1 [BG0 Shadows] type = normal spriteno = 5,0 start = -7000,48 velocity = 36 tile = 2,0 tilespacing = 480 mask = 1 trans = sub ;------------------------------------ ;Flash Suave Dude [Scene 1] ; Fade fadein.time = 15 fadein.col = 255,255,255 fadeout.time = 30 ; Screen color clearcolor = 221,248,248 ; Overlay Anims (from 0 to 9) layerall.pos = 160,24 ;Default position for all layers layer0.offset = -40,150 layer0.anim = 10 ;Anim action number ; Total time end.time = 45 ;Animation for Suave [Begin Action 10] 10,0, 0,0, -1 ;------------------------------------ ;Black wait [Scene 2] ; Screen color clearcolor = 0,0,0 end.time = 15 ;------------------------------------ ;Flash Kung Fu Man [Scene 3] ; Fade fadein.time = 15 fadein.col = 255,255,255 fadeout.time = 30 ; Screen color clearcolor = 221,248,248 ; Overlay Anims (from 0 to 9) layerall.pos = 160,24 ;Default position for all layers layer0.offset = 40,150 layer0.anim = 11 ;Anim action number ; Total time end.time = 45 ;Animation for Kung Fu Man [Begin Action 11] 11,0, 0,0, -1 ;------------------------------------ ;Black wait [Scene 4] ; Screen color clearcolor = 0,0,0 end.time = 30 ;------------------------------------ ;Kung Fu Man text ;Uses 3 layers for each word, and a starttime parameter to make the ;words show up one after another. [Scene 5] ; Fade fadein.time = 5 fadeout.time = 30 ; Screen color clearcolor = 255,255,255 ; Overlay Anims (from 0 to 9) layerall.pos = 160,24 ;Default position for all layers layer0.offset = 0,26 layer0.anim = 100 layer0.starttime = 30 layer1.offset = 0,26 layer1.anim = 101 layer1.starttime = 60 layer2.offset = 0,26 layer2.anim = 102 layer2.starttime = 90 ; Total time end.time = 180 ;Shaking "Kung" text [Begin Action 100] 100,0, 0,20, 1 100,0, 0,-15, 1 100,0, 0,11, 1 100,0, 0,-8, 1 100,0, 0,6, 1 100,0, 0,-4, 1 100,0, 0,2, 1 100,0, 0,-1, 1 100,0, 0,0, -1 ;Shaking "Fu" text [Begin Action 101] 100,1, 0,20, 1 100,1, 0,-15, 1 100,1, 0,11, 1 100,1, 0,-8, 1 100,1, 0,6, 1 100,1, 0,-4, 1 100,1, 0,2, 1 100,1, 0,-1, 1 100,1, 0,0, -1 ;Shaking "Man" text [Begin Action 102] 100,2, 0,20, 1 100,2, 0,-15, 1 100,2, 0,11, 1 100,2, 0,-8, 1 100,2, 0,6, 1 100,2, 0,-4, 1 100,2, 0,2, 1 100,2, 0,-1, 1 100,2, 0,0, -1