; Scrolling ending credits ; This storyboard has just one scene. It makes use of a background ; with associated background controllers to scroll the credits ; upwards. ; Overlay anims are used to put the darkening bands at the top ; and bottom of the screen for a "fading text" effect. [SceneDef] spr = credits.sff startscene = 0 ;Starting scene number (for debugging) ;------------------------------------ [Scene 0] ; Fade fadeout.time = 90 fadeout.col = 0,0,0 ;Use 255,255,255 for white-fade ; Screen color clearcolor = 0,0,0 ; BG bg.name = BG0 ; Overlay Anims (from 0 to 9) layerall.pos = 0,0 ;Default position for all layers layer0.anim = 10 ;Anim action number layer0.offset = 0,24 ;Position offset layer0.starttime = 0 ;Time to start display layer1.anim = 11 layer1.offset = 0,215 ; Music bgm = credits.mp3 ;Name of music file to play bgm.loop = 0 ; Total time end.time = 1600 ;------------------------------------ ;BG def for scrolling credit text [BG0Def] [BG0 Credits] id = 1 type = normal spriteno = 0,0 start = 0,240 window = 0,24, 319,215 ;BG controller to stop text from scrolling [BG0CtrlDef Credits] CtrlID = 1 looptime = -1 [BG0Ctrl Start scrolling] type = VelSet time = 0 y = -1 [BG0Ctrl Stop scrolling] type = VelSet time = 1270 y = 0 ;------------------------------------ ;Top fade bar [Begin Action 10] 10,0, 0,0, -1, , S ;------------------------------------ ;Bottom fade bar [Begin Action 11] 10,0, 0,0, -1, V, S